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 Post subject: PC Community Update (2/7/11)
PostPosted: Tue Feb 08, 2011 12:51 pm 
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NRP Mole
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Joined: Sun Jan 31, 2010 12:14 pm
Posts: 1175
Location: Trinidad & Tobago

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

PC Patch 1.06 Deploys at ~9:00p PST on February 7th, 2011.

IN PROGRESS
(Last Updated 2/7/11)

• Addition of new contracts.
• Addition of the “Dolly Cam” editing mode in Theater.
• If a player cancels an invite to a Wager Match, then attempts to join another server, they will join the server from the declined invite.
• Issue where the incorrect perks would appear when spectating another player under certain conditions.
• Addition of round start explosive delay to China Lake grenade launcher to give it the same “spawn toob” protection as other explosives.
• Contracts should reset on prestige.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific conditions.
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.

LIVE FIXES
2/7/11
PC Patch 1.06

• Backward compatibility for films created before Patch 1.05
• Issues with weapon purchases after prestiging in some cases
• Leaving a server and joining a different server, could briefly show the Map of the previous server
• Duplicate player name on a server now becomes playername+slotnumber instead of ‘Unknown Soldier’
• During a 'Demolition' match, the 'Auto-balancing teams' options may cause a 'Defender' player to respawn with a 'Bomb' icon in his inventory
• Minor Shader Warming speed increase
• One In The Chamber no longer counts democlient as a live player
• 16x AA menu option for compatible graphics cards
• Additional Stability improvements

http://www.callofduty.com/board/viewtop ... kmcvk5ikk5

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 Post subject: Re: PC Community Update (2/7/11)
PostPosted: Tue Feb 08, 2011 3:17 pm 
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PWNED
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Joined: Sun Jan 31, 2010 3:23 am
Posts: 90
Location: England

all of these were done on console way back. I am not impressed

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