French Magazine preview of game - summary Important things:
-when there's an explosion near you, your soldier is projected to the ground, and it apparetnly isn't scripted. when you get too much shots your soldier starts closing and opening his eyes(?) from the pain, and your visibility gets bad.
-the maps should be very varied(new york, paris, nocturn, desert, etc)
-frostibite 2.0 has been in devellopment since 2008. "PC Jeux" got surprised by the engine, it's kind of revolutionary, like the first engine from Crysis was back in 2007.Some info in bulk:
The Frosbite 2.0 was already in development when the first Bad Company (released in June 2008) was still in production.
-When an explosion took place close to the player, it is projected on the ground (it seems that it is not scripted). When the player is shot so insistent, our character blink (?) And the view is cloudy.
-The basis of body awareness is the Mirror's Edge, which was subsequently improved. 3D animations come largely licenses FIFA and NBA Street.
-Environments should be varied: plains, woods, night scenery (not to mention Paris, New York and of course the Middle East)
-DICE wants to release a game where the player has the feeling of playing as a soldier, while alternating phases of intense fighting with other much quieter moments. A bit like FEAR 1 (and quite the opposite of Call of Duty)http://www.nofrag.com/2011/fev/28/37102/